ELEMENT POWER

- Lightning/Electricity
is sometimes paired with air or fire, but more often is considered a separate
form of power. In most games, it forms the basic trio of available powers.
Lightning usually carries the same connotations as fire, but may also include
speed (i.e.: "moves like lightning") or mild insanity (from having
fried his brain too many times), or even more. Like fire it's sometimes an
ability of The Smart Guy as controlling and conducting electricity is integral
to modern day gadgets. Usually depicted as either very yellow or very blue,
although in real life it's actually more often white.
- Ice/Snow: may or may
not be combined with water or air. As a separate element, it carries
connotations of coolness, detachment, harshness, and even death. As a foil to
fire they tend to be The Lancer or villains, and play Blue Oni to anyone's Red.
Like the rest of its trio it can be The Smart Guy, likely because old
monasteries, libraries and places of learning are known for being cold inside.
They'll be scholarly, by the book smart guys however instead of techies or
curious types. Snow is almost the same as Ice generally but carries
connotations of fun, softness, cheerfulness, and even love.
- Light/Holy: Light can
be for healing or destruction. Commonly used by angels, priests, and the forces
of heaven (even if they're not the good guys). Light is, however, usually
associated with absolute good. Sometimes mixed with Lightning or Fire. May also
be portrayed as Sunlight.
- Darkness/Shadow: Even
if Dark Is Not Evil, the vast majority of bad guys will use this. Often causes
Standard Status Effects or Instant Death. Usually the opposite of and weak to
Light. Occasionally manifests as gravity-based powers (as in black hole).
- Life/Nature/Wood: May
or may not be combined with Light, or may be concerned more with healing and/or
Plant life. Also tends to cause Standard Status Effects, usually positive ones
or poison. Often combined with Wind in Asian settings or Earth in Western
settings. Also manifests as Petal Power attacks.
- Animals: May be
combined with Life/Nature/Wood, or be fueled by Heart. Sometimes limited to
specific types of animals (land, sea, sky) or all animals. A character with this
power can likely talk to animals, possess animals, fuel themselves with the
power of animals up to and including transforming, or summon creatures to their
aid. Often Closer to Earth. Stands opposed to Metal, Technology, Poison and
Death.
- Machines: Similar to
the above but with machines instead of living creatures. Often related to
Lightning and Metal. Usually a Gadgeteer Genius will have this power.

- Crystal: Sometimes
combined with Light (via Power Crystal), but usually lumped with Earth since crystals
are from earth. An even weirder category for this is Ice, but often, it is a
standalone element that works as Non-Elemental. Often associated with piercing
or cutting attacks.
- Death: Just as Life
may get combined with Light in some settings, Death often gets lumped in with
Darkness (or occasionally Void). As its own element, death magic is usually
focused on destruction, defilement, and summoning spirits from the
less-than-pleasant parts of the afterlife. Sometimes overlaps with Time (via
Rapid Aging and You Can't Fight Fate) or Poison. Expect practitioners of Death
magic to have made some sort of infernal pact or sacrifice in order to obtain
their power. High-end Death attacks tend to have permanent effects that are
difficult to remove. Ironically, it can sometimes be used to revive someone
just like Life magic, as long as you're not concerned about them coming back
intact. That said, if Dark Is Not Evil, then Death doesn't have to be, either.
After all, natural death is just as much a part of life as anything else.
- Heart/Love: The
element of emotions and spirit. May involve empathic abilities, The Power of
Friendship and/or love, or healing. On the other hand, it may involve focusing
that power into a coherent beam of destruction (in which case it may be
conflated with Light or Life). Usually turns out to be either the most powerful
element of all, or the most useless. Sometimes the claim it's the former when
it's really the latter. Heart is also more often than not used as a sort of
glue for combining powers together, so this is often the power of the leader,
even if they aren't very strong themselves.
- Metal/Steel: Either a
subset of Earth (including metals and non-metals) or contrasted against Earth
(metal alloys as opposed to non-metal rocks). Metal is used for either
ridiculously high defensive capabilities (clang) or offensive capabilities
(stabby). It has associations with strength, technology, civilization,
rigidity, craftsmanship, and determination. Even though it's like a stronger version
of Earth, it's also sterile, inflexible, cold, and can't bear life like Earth
can. Often opposed by Nature or Wood. The easiest of the elemental powers to
produce Magitek from. Metal is rarely seen as a classical element or power
outside of Asia (and China in particular).
- Soul/Spirit/Aura: The
ability to manipulate spiritual energy, or spirits themselves. This is
occasionally involved with religion, too. People possessing this power can
probably talk to the dead, as well. Sometimes related to necromancy, Psychic
Powers, Faux Flame, and especially Ki Attacks. This can be either a villainous
or heroic power, depending on how it's portrayed.
- (Pure) Energy/Magic:
Pure magical power or energy as Non-Elemental power. Might involve runes or
glyphs. Thematically relates to either the mind or wisdom, or to the primal
form of energy you get when you stick all the others together. Generally of
neutral alignment to other elemental types, sort of a Jack of All Stats of
elemental powers. If it is opposed, expect it to be against Heart (rationalism
vs emotionalism). May be functionally interchangeable with Psychic Powers or a
dumping ground for a setting's magical effects which can't be tied into any
standard element.
- Poison: Powers
relating to poison, acid, disease and sometimes garbage and pollution. Can be
classified as an element and/or status effect depending on the work. Sometimes
folded into Death, though it can also be a more sinister application of Life
(by supercharging the micro-organisms that cause disease).
- Lava: May overlap with
fire due to both being hot substances, even though it's molten rock, so if
anything it should be part of earth. Usually stresses the more negative
connotations of fire, and may be considered "hellish".
- Sol/Sun: Power
relating to the sun. It's usually something of a mix of Fire and Light. May
involve gravity, as well.
- Luna/Moon: Power
relating to the moon. Can be considered evil, but not always. Usually relates
to werewolves, and by extension insanity or confusion. May involve power in
exchange for sanity. It may also involve water, since the moon's gravity
controls the ocean's tides.
- Star: Power relating
to the stars and celestial bodies. Most commonly associated with divination and
manipulating fate, but it also has some elemental properties. Most commonly,
this takes the form of calling forth shooting stars to hit people with. It's
not unheard of for Star to eat the Sun and/or Moon elements, and/or to overlap
with Space, Ice or Void elements.
- Sound: Using sound as
a method of attacking and/or battling with an instrument falls under this
section.
- Radiation: Generally
of the gamma kind, the kind related to reactors, bombs, and fallout. You're
probably not going to see this very often at all, for obvious reasons, and when
you do it'll generally be either Bad Powers, Bad People or serious Blessed with
Suck. Has the potential to be Darker and Edgier than dark. May overlap with
light, if portrayed negatively, since radiation is often associated with light
(i.e. the Sun itself, that gives us light and skin cancer).
- Time: Controlling the
flow of time. The ability to stop time, slow time down, speed up time, etc.
- Space/Gravity: The
ability to control the fabric of space. Teleportation, causing objects to phase
in and out, or the ability to control gravity is usually included.
- Void: This is
generally considered to be even Darker and Edgier than Darkness. Generally
involves erasing things from existence, whether via black hole, draining Life
Energy, or simply causing a Cessation of Existence. Rarely has an opposing
element.
Source: http://tvtropes.org/pmwiki/pmwiki.php/Main/ElementalPowers
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